we become what we behold

we become what we behold

WE BECOME WHAT WE BEHOLD

"" game about news cycles, vicious cycles, infinite cycles"

'We Become What We Behold' is a five-minute video game about how social media amplifies our differences into gross distortions. A game about politics, it examines the horror of divisiveness and tribalism.

As the player, you control the circles and squares' vision on a screen, and you shape their opinions and behavior.

warning: the following program contains scenes of snobbery, rudeness & mass murder. Viewer discretion is advised.

Nicky Case created and originally published this game (this is not an official port). You can find the original web version here:

https://ncase.itch.io/

THIS GAME IS OPEN SAUCE

I release all my code and art to the public domain, no rights reserved.

Therefore, if you want to remix this game, you already have my permission!

For the full source code, and links to the other Creative Commons

art/code/sounds I used, check out this game's Github repo.

P.S: Here's an album of screenshots, GIFs, & promo art of WBWWB, if you need it!

FAN-TRANSLATIONS:

  • Deutsch (German): http://ncase.me/wbwwb-de/
  • 한국어 (Korean): https://game.hyeon.me/wbwwb/
  • Italiano (Italian): http://ncase.me/sccv/
  • العربية (Arabic): https://alexclay.itch.io/wbwwb-ar
  • Русский (Russian): http://sila.media/game/
  • Hrvatski (Croatian): http://www.varljiv.org/postajemo-sto-gledamo
  • Polski (Polish): https://mleko-forks.github.io/wbwwb/
  • 中文 (Chinese): https://claycoffee.github.io/wbwwb/
  • Français (French): https://samuelhackwill.github.io/wbwwb/
  • עברית (Hebrew): https://ozomer.github.io/wbwwb/

Post a Comment

Previous Post Next Post